Mmmm, so keeping everything else the same actually crafted gear would be below top found loot but by finding/obtaining "rare" items and using crafting one could make Uber stuff that you would otherwise miss out on?
I could get behind this as long as those crafted "artifacts" were significantly worth all the fort and time invested. You'd have to make them pretty awesome to make up for the time and stats used to get them made since other players would conceivably get awesome drops just ignoring all that and killing everything.
I'm not opposed to such a system. It'd allowed legendaries found to still feel powerful and worth the find, allow for tweaking of heat for upgrades and making mid to upper-mid/lower end stuff if to meet specific needs. At the same time it'd encourage other aspects and create a rewarding and challenging venture towards piecing together epic level "crafted" gear.
As long as I the ends of crafting still feel suitably powerful for all the time and such involved I could get behind this. After all, crafting still would help with gear upgrades, arrows, grenades, potions, scrolls, etc...there's more to it than just making a better sword every level.
Assuming the mid to lower-upper stuff is stuff crafted using regular bought ingredients and such and didn't require said rare items
Last edited by aj0413; 22/09/16 09:08 AM.