He was [mostly] defending the design choice to save and reload constantly (aka "save-scumming") specifically on the purpose of trying to get different loot every time.
Which I can't agree with at all.
To be open about my bias I should premise that I don't like randomized loot in general (and even less in a game with a finite amount of encounters and lootable chests), but randomized loot with the aggravating factor of "changing the outcome every time you reload a save" is what makes it genuinely terrible in my opinion, because it doesn't just "allow" save-scumming (which I wouldn't have much problems with); it actively encourages and rewards it.
Last edited by Tuco; 22/09/16 11:46 AM.