Originally Posted by Tuco
He was [mostly] defending the design choice to save and reload constantly (aka "save-scumming") specifically on the purpose of trying to get different loot every time.

Which I can't agree with at all.

To be open about my bias I should premise that I don't like randomized loot in general (and even less in a game with a finite amount of encounters and lootable chests), but randomized loot with the aggravating factor of "changing the outcome every time you reload a save" is what makes it genuinely terrible in my opinion, because it doesn't just "allow" save-scumming (which I wouldn't have much problems with); it actively encourages and rewards it.


I'm not advocating save-scumming as an actual legitimate mechanic as you're suggesting; rather, I'm saying that for some players, it may be a necessary evil in order to deal with the current systems in place.

Those systems don't look to be changing anytime soon, so as much as I hate RNG loot in a world with finite chests and encounters, save-scumming is the one thing that helps tip the scales in the other direction, and the developers would be better off turning a blind eye to the practice.