Currently most of the skill trees are rather generic. That is, when you spec them, they give you a bonus that is generally useful regardless of your build. This gives you ton of flexibility throughout the game, which is awesome. You can use Aerotheurge bonus on basically any caster, necro on most characters, huntsman with any ranged attack i think including wands?, scoundrel on anyone that likes to move and likes crits.

However Pyromancer specifically gives bonuses to fire damage
and Geomancer specifically gives bonuses to poison damage

This creates a situation where these 2 schools become incompatible. If I get 25% bonus fire damage then why would I ever use another school for damage? Since I can only use either a fire spell or a poison spell at a time, speccing both is significantly disadvantageous. Sure I can spec Aero as well, but im sure as hell gonna be casting pyro spells with the Aero magic damage bonus. This effect is even more prominent when exploring options like warfare+geomancer or scoundrel+pyromancer. The effects just cant go together and you lose out.

I think it would be a little more fluid and allow for more legit build options if these 2 were genericified as well. Any ideas?


Last edited by NinjaWithSpoons; 22/09/16 07:24 PM.