I think for a second we need to step back. I know the "Did it solo at lvl 4 ez qq" crowd will lie saying they did it naked using a spoon at lvl 1. We all know it can be beat but really take a step back and look at the game and think "Is this how it should be balanced?"

Should we be balancing fights around min maxed characters abusing AI and permastunning the combatants? Should it be "Oh he reached my party and one shot reload save try again". Yes we can use smoke bombs, abuse AI pathing, group them together for the hailstorm doom, spam consumables so they never act, or put all your eggs in the rage+warlord+cripple 2hander. But would you rather have a fight where you deal some damage set up some battlefield control the enemy reacts and a constant back and forth, healing wounded party members repositioning etc.

Me just like in DOS1 I reserve the "front door cheese" for when I think that I cannot approach the encounter in a traditional manner but much prefer the fights where its a constant back and forth and maybe I barely win or get crit and have to try again. But the play perfect don't get touched or one shot them mentality is boring to me.