That's why I said they need to be adjusted, at level 7-8 with decent gear it the bonus is nearly enough to absorb an extra hit. Generally, gear will outstrip anything mobs can throw at you so towards the mid game it'll probably be enough to absorb 2-3 hits.

I would be pretty cautious about increasing those values without seeing how gear ends up scaling towards mid and late game.

This is mainly to demonstrate that the following statement is untrue: 'Well in fairness Armor and Vitality are total garbage and spending 0 points in them probably makes you stronger overall.'

Also don't suggest that having extra armor left over from an attack is useless because it means the difference between being able to react or being CC'd.

Last edited by Limz; 23/09/16 04:38 AM.