I think the total amount of money you get is OK.
I took anythink I could find including the containers themselves, but I did not steal, pickpocket or exploit the killing merchant bug and I could afford some, but not all items or skills I wanted to have.
The big problem is not the total amount of gold but the distribution. I think it will be OK if the selling prize for equipment goes up, the prized for paintings drop a lot and other items (buckets, plates, candles, barrels, wood branches, . . . ) continue to give 1 gold.
I think they should stop the exploit that merchants drop everything you sold them. It was already there in D:OS1. I think the main reason was that you should not be able to lose importent quest items. The solution would be:
- add a key ring so your inventory is not full of keys anymore (but you cannot sell them)
- Quest items that are important to the main quest (for example Leandras blood in D:OS1) are marked as quest items and cannot be sold.
- If a player sells an item that is needed for a side quest and he sells it and the merchant is gone (by killing him or because he leaves for other reasons) its a problem for the player, not for the programmer. If somebody wants you to find an item and you sell the item, its your choice. If you find an item, sell it and later you find out that somebody else wanted it and would have given you a reward, its bad luck. In the real world this happens all the time.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already