While I agree with you on the notion that a large part of fun in DOS lies in gaming the system and coming up with unintuitive ways to win at impossible odds, it should be noted that "cheesing" refers not to innovative tactics but to taking advantage of limitations that your opponent has no way to deal with. This is mostly caused by the fact that the large amount of enemies you face in the game are controlled by AI and as such cannot hope to assess all situations correctly. Example: placing 10 oil barrels around Bishop Alexander in order to one shot him with a flame arrow. If Bishop Alexander is controlled by an actual human being you think he'd stay there for you to put even 2 oil barrels around him? That's why it's called cheese -> it's not a tactic. It's just a sure way to win because the AI has no hope of understanding what's happening. As Sun Tzu once said, "all warfare is based on deception". Strategy and tactics are interesting because you and your opponent are constantly trying to trick each other. Unfortunately, AI as we have in DOS doesn't quite have the abilities to draw proper conclusions dynamically based on evolving situations and past experience. So it's only natural that when we find the one "deception" that always works on a dumb opponent like the AI, we stop calling it a winning strategy but only referring to it as cheese.