Originally Posted by Neonivek


I utterly refuse to have this game include a pointless difficulty setting that doesn't do anything but give enemies 50% more life or some crud like that. I am tired of it.


That's silly and illogical in the extreme. For starters it already has such a mode in the opposite direction. Should they eliminate explorer mode because it offends some grand principle of design? Tactician itself had health modifiers. The original game had a hard mode and it worked fine. Enemy (and player) health is set by the developer on every difficulty level and changed to suit the amount of difficulty they want at that level.

If they decided classic should be harder tomorrow I guarantee one of the things they would look at is how much health the enemies have. Is adding or even reducing health on an already existing difficulty level crud? When is adding health okay?

And most importantly, it doesn't affect you at all if you want to play tactician mode because tactician mode would still exist.