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For starters it already has such a mode in the opposite direction


That is because that mode is the "I don't care about the gameplay, I just want to experience the game without caring about combat or strategy"

Why bother putting effort into the "Why bother?" mode?

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Tactician itself had health modifiers


It also altered the enemies, changed around their abilities, added entirely new enemies, changed their layouts, and a bunch of other things.

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And most importantly, it doesn't affect you at all if you want to play tactician mode because tactician mode would still exist.


Perpetuation of laziness and low effort band-aid solutions to difficult doesn't affect me as a consumer?

I'd say I am very much affected by it as a consumer. Can you even think of the last game where hard mode actually was different?

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There are games where the only thing they did was increase stats where I was entirely ok with it, but that is because it fundamentally changed the way the game is played and not in a bullet sponge or "overly dangerous bullet" way.

Yet that isn't Divinity Original Sin or Divinity Original Sin 2.