Let's start from the very very VERY good:
-Musics. Omg they are so great, so cool, so right for each situation.
-Environement. Map graphic is incredibily well designed gj.

The good:
-Animations. Need some more smoothness but they are cool.
-Origins. Pretty good addition so far, especially for the more "role playing" players.

The average:
-combat system. Same as D:OS1. we all love.

The bad:
-Stats system. i am not a game designer, i have no clue how to fix it. But as a player at least i can tell what is wrong here. D:OS1 once passed the omfg what even this stat/talent does gave a really good sense of progression and satisfaction. U saw u were becoming stronger, no doubt about that. In D:OS2 this is not the same, u have to put your points in attributes to not fall behind the AVERAGE, i mean im a fucking godwoken and i have to sweat to be an AVERAGE?? wtf. Basically now in this EA all u wanna do is put points on ur main stats just enough to cover all points items doesn't give to it. And focus on memory, wits (initiative op since u have to burst shileds first the u can cc). No real reason to commint ur points on stats above average (2,1 dmg bonus at lv 7, are u serious?).
-Armor/magic armor. Cool addition love the fuck u RNG thought by larian but need some fixing. No reason to put points on armor stats when the bonus is so minimal compared to a decent pair of gloves.

The Ugly:
-AoE. To be this early in the game AoE abilities simply have too much A.
-Cc. CC is really strong after u break the armor. Too strong especially this early in the game. Both u and the enemies can chain cc everyone who has no armor and win easily, dat's why initiative is so good. There are not enough spells like fortify and ice armor. Another thing i'd like to see are proactive defensive spells like the old elemental armor. In this way after u break armors u can play like chess, shieldind the hero ur hopponent is likely to focus ect ect.

Thx for your time and sry for bad english not my first tongue.

P.S. NERF LEADERSHIP

Last edited by Kuv; 24/09/16 08:41 AM.