Just getting back to this and reading the comments. Seems most people are in agreement over the visual thing for movement (even if it's toggle on/off) - in other words, the spell visual for 'how far can I cast' is a vast improvement over the guessing game that D:OS1 forced on people. The same thing for movement would be a brilliant addition (IMO) - and since they already have the spell range covered in this vein, it shouldn't be hard to extend it to movement too.

I read the other winning/losing elements about the UI (lordcash) and agree with all.

The sort thing was on the first game, and basically essential, so I assume it'll be on this game too at some stage.

The journal and map are weak, very weak.

Some random points:

Map:

* Should be able to open it open and click on the area I want to go to, and have the characters automatically go there (closing the map and figuring out where the same location is via the standard overview is frustrating to say the least)
* Should most definitely have more markers - quests I've undertaken and completed to x%, but abandoned - the main areas I discovered, and main characters involved, should be marked on the map

Journel:

* Better than D:OS1, but still needs some love
* Frankly, I think the witcher 3 did a great job of taking care of this essential feature in rpgs, and the completed versus ongoing quests really kept things organised - currently, they're all just lumped together...

Good discussion so far anyway. Enjoyed reading the comments.