Originally Posted by Naqel
It is also objectively a better system:
Instead of limiting the toys you can have, it limits the ones you can play with at the same time.

You prefering it doesn't make it "objectively better".

And yes, you are more limited than in DOS1. And that's BAD imo.

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If you need a specific skill, you don't buy/re-buy books to learn/re-learn it, you just hot-swap it in your loadout.

You're rigth, the learn/relearn mechanic in DOS1 was pretty crappy. The rest was good. I'd really love it if DOS2 had the stat system and combat mechanics of DOS1 but without the tiresome learn/relearn mechanics.

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The only problem right now is that you don't get to play with as many toys as you'd like to at the same time.
Which is an issue of tuning, not a fundamental flaw.

Nobody said that the system is fundamentally flawed. We say that the system was more fun in DOS1, for reasons already stated multiple times.

Balancing for a fun RPG campaign experience against AI and balancing for a PvP arena modus against real humans is pretty different. The latter must be fair at any point, with the same rules applying to everyone. The former on can be much freer and the same rules that apply for the player doesn't have to apply to AI-controlled enemies and vice versa. A fun experience always trumps the notion of having rigid and inflexible, but "fair" mechanics against AI at every given time. That's why "it's a PvP-MP based system" isn't always the "objectively" better way of doing things.


@dlux
Fighting again for SP, hm? The same old guys playing Don Quijote? Well, we fools probably never learn (or we just never give up, no matter the odds)... opa

Last edited by LordCrash; 24/09/16 11:30 PM.

WOOS