Originally Posted by Naqel

-Having less options to exert your power makes you think harder about which ones and how to use. Figuring out how to use a limited arsenal to deal with a situation offers a greater variety of combat scenarios than always having the correct loadout would.

This is factually incorrect. To use the example of Go, if you make the board bigger, you will have more options for making your move, and the game becomes strategically deeper.

The beauty of Go is that it's easy to simply expand the game board. The rules have been very designed to scale with this added complexity.

The reason why it may seem like added options/complexity work against strategy is that many rulesets are not designed appropriately to scale to that added complexity. Imagine taking a game of chess and trying to make the board bigger.

The specific challenge with D:OS2 is that they want to include a smorgasbord of abilities, with room for expansion, but they are having trouble balancing a character with 10 abilities against a character with 5. Thus, they enforce memory limits in order to level the playing field.