@LordCrash

Combat encounters test your strategy and tactics; by your own definition, a single encounter must test your strategy. How you execute your strategy within those encounters can be called tactics.

For example, my entire strategy is to exploit high ground and always end fights before the first round ends; so my tactics are usually going to involve advancing into high-ground regardless of who occupies it and also exploiting Warlord talent as often as possible.

If you then fail to beat an encounter it means your strategy did not take into account those variables (e.g. you never put points into endurance skills but one fight can only be done through endurance so everything you have built is for naught).

But yeah, this is just nitpicking, strategy is totally the way you build your characters (it's just that most people don't think of it that way) as well as -- if there is a consumable limit -- the consumables you use as well as the gear (which is a sub set of how you build your character). Other strategic elements are how you treat characters not in your party etc.

@Ayvah
Pretty sure that war is philosophy.

And until they start stressing the economics side of things (consumables, items, other logistical things, the role of characters not in your primary party), it'll be hard to get that strategic element and it's more common in games like Final Fantasy Tactics/Super Robot Wars/Fantasy General etc.