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@Tuco
I actually like having both....I like finding secrets and delving into a game to acquire hand placed loot...but unless a game goes out of it's way to make it exceedingly hard to grab all the loot and grab high level loot early and make it so that you can only grab some of the items per playthrough (ie like dark souls boss soul weapons) while also making it so one can't just save and reload to see which piece they prefer (ie save scum between three choices and try them all before finalizing a pick).....it brings less replay value to the game. Fact of the matter is: for gamers like myself that will go through every nook and cranny at a snail pace and even double back through entire areas when given a trial that splits just to cover the whole map (ie I 100% every level in DOOM on first try -> even spent three hours in one level to find all secrets) having a randomized system gives replay value by allowing us to be surprised and creating a new experience with each game.

I like not always knowing what's behind the door in a game. Heck, the random weapon box and wall weapons, semi-random zombies and known mob, ect... are a large part of what makes Black Ops Zombies so replayable on end...it combines a mixture of random and directed known elements to create a unique experience every game while still making decision making powerful.

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Originally Posted by Stabbey
Yep, D:OS 2 so far not only has very little loot, it's also pretty much impossible to find any money and almost nothing you sell gets you more than 5 gold a piece. I'm level 4 and I've only just managed to replace my "Twig with a string" bow and "shabby wand" pieces.

My Red Prince warrior was specced for 1-handed and Strength, but he's been using 2-handed Finesse spears because that's the best stuff he's been able to find.

I also found a pre-placed Level 2 sword in a hidden area. The problem was that it needed two characters using teleport to get there, and you're pretty much guaranteed to be level 3 before you can possibly find it, thus making the find worthless.


Only need 1 person with teleport if it's the ancient sword.

Last edited by vometia; 01/10/16 04:37 AM. Reason: formatting
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Its easy to get rich in fort joy. No special build required. I made a thread about it, search for "how to steal fort joy".
Money enough to equip a full party at lv 1, with no needed killing involved.

Also if you have the teleport gloves ALL the characters in your party has teleport because you can send items between characters (half way across the map too).

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I never get some people.

The only time loot is an issue is if the RNG completely cripples a character.

Being suboptimal is not an issue... Roll with the punches.

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Originally Posted by Bubsy1127

Only need 1 person with teleport if it's the ancient sword.


The point: --->










Your head: o

It's still a LEVEL TWO Sword which you can't reasonably reach without already being LEVEL 3. By the time you get it is already outdated junk.

***

Skallewag continues to not at all understand that an Alpha, Version 1, might not actually be 100% balanced and can in fact still need economy tweaking.

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Originally Posted by Tuco

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If you wanted 'less' random. You could do class specific enemies pull from class specific loot tables.. That would be cool

It's always the same when this topic comes up. People mostly recognizes that the current system works poorly and that randomized loot is rarely good in general, and YET they feel this urge to put in a series of "IFs and BUTs" explaining in what ways randomization "could sort-of-work" under some very complex specific conditions.

A textbook case of "a solution in search of a problem", when all this subset of complex rules and right conditions (that would eventually make the system bearable) could be sidestepped entirely by, you know, NOT HAVING RANDOMIZED LOOT in the first place.


It's always the same to you is it? Because I have, and will continue to tell you, I prefer the current loot system to your suggestions. Maybe by post 9 or 10 you'll see it.

Last edited by Surrealialis; 02/10/16 06:30 PM.
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Originally Posted by Surrealialis

It's always the same to you is it? Because I have, and will continue to tell you, I prefer the current loot system to your suggestions. Maybe by post 9 or 10 you'll see it.

And I'm not sure why I should care, on the other hand, since I definitely don't.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Neonivek
I never get some people.

The only time loot is an issue is if the RNG completely cripples a character.

Being suboptimal is not an issue... Roll with the punches.


I like min maxing :P I like seeing how much I can theory craft and push a given game system. How much i can stretch the boundaries of what's allowed and how I can munchkin my character to Godhood with the difficulty maxed and trying to stop me every step of the way.

It's a large part of the appeal of RPGs to me. You should how much I can break the D&D or Pathfinder system ;P I would have to ask DMs if they'd even allow the character's I'd theory craft. I once made a lolz sorcerer in 3.5 who's whole thing was summing critters. People though it was stupidly sub optimal....I pushed the limits of creativity so my mini endless army of badgers where letting me solo monsters 2-3 levels above me (meanin they were intended for parties of that level to face). Completely negated all the traps and a small army of hidden monsters by sending a badger in the room to set off any hidden booby traps once too.

You say just roll with the punches....I say save scum that chest till you get what you want or spend several hours in town to buy and sell materials via crafting till you find what you want. Fun is subjective remember

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