OP
enthusiast
Joined: Aug 2015
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Here's a list of changes I'd like to see made. Note: This list looks like a mess if you leave your style setting on ubbthreads_larian (at the bottom of the page; ubbthreads_larian_dark also doesn't work), as lists don't work in that style. I've had to split up my post among the 1st and 4th comments as this forum cannot handle edits on medium-sized posts. Also I've had to shorten many items. Interface- Camera
- Increase the maximum zoom-out distance. It’s currently so close that I always feel like I can’t see. I’m constantly scrolling the mouse wheel without thinking about it, trying to make it zoom out just a little more even though I’m already as zoomed out to max. I'm also frequently rotating the camera so that my characters aren’t walking toward the bottom of the screen which is where there is almost no visibility.
- If you only make one change from this list, please make it this one. Nothing else here is as important as this. It’s probably the most-requested change for DOS1. I have friends who didn’t play DOS1 because of it (they complained they couldn’t see what was going on during combat, and couldn’t really tell where they were going out-of-combat).
- Add a compass on the main game screen that is only visible while I’m rotating the camera. I only have to know which way is North, so it could be just an arrow pointing north. Currently I have to scroll the camera up and watch the minimap to see if it’s scrolling North or not, then adjust as needed.
- Change the “center camera” function so that, when it rotates the camera, up is North. Currently, it rotates the camera so up is NorthWest, which isn’t how the maps are oriented.
- When edge-scrolling, make it so the mouse has to be all the way against the edge of the screen to scroll. Currently it starts scrolling when my mouse is over the hotbar, which makes using the hotbar via mouse really annoying.
- In combat, when using an ability, the camera (in Dynamic mode) should focus on the target of the ability, not the character using it. Nothing’s happening to the character using it unless they are also the target. With the max camera zoom as close as it is, I often can’t see what’s happening at the target because the camera’s focused on the user.
- Don’t recenter the camera after performing a quicksave. I quicksave often, and it’s annoying having the camera pan and spin around each time. I will never quicksave to fix the camera position.
- Also don’t have it cancel Tactical mode, as it currently does.
- Arena
- When going into Arena, the default tab is always LAN. It should be Online the first time, and then whatever you used last would be the default going forward.
- When hosting an online Arena match, don’t take me out of general chat. Have it so both chats appear, so I can still talk to people while waiting for someone to join.
- Have a way to separate my arena lobby chat from global chat, but have both appear in the same place. Like in MMORPGs how party chat is separated from general chat using /1 or /p, but both appear in the same space.
- In the lobby settings, show whether it’s Online or LAN, in case you make the wrong type, so you can see that.
- When in a lobby, add a way to get back to the Arena screen. Currently if you leave an Arena lobby, your only option is to go back to the main menu.
- Transparency Area
- Currently, when walking under things, you have a tiny hole through which you can see your character. It’s big enough to see your character, but not big enough to see what’s around them. This hole needs to be greatly expanded. Optimally, anything between the camera and my character should be mostly translucent if not completely transparent.
- Tall trees and other things that you’ll only see when they’re blocking your view should just be always translucent. Usually when they're on-screen, they're all I can see.
- Crafting
- Allow me to put the same stack in both slots for crafting. Currently, if I want to make, say, thread, I have to split the stack of hairs and put each stack separately into each slot before combining them. It would be better if I didn’t have to split hairs over it.
- Allow me to bring up the Combine window by clicking on an anvil or mobile kitchen or whatever stationary world-object I can craft with. Currently, you have to drag the item from your inventory onto it, even though when you mouse over it you get the gears, suggesting it can be used. That’s not intuitive.
- Allow me to combine items from any party member’s bag, rather than just the character doing the combining. Currently I have to cancel out of the crafting window, go into the bags, move things around, then go back into the crafting window.
- Settings
- Put mouse-over tooltips on each item so you know what that option does, so you know why you might want to change it.
- Add an option to always skip the opening cinematics and flying logos.
- In Controls, what is “Grave”? I don’t have a Grave button on my keyboard.
- Allow the buttons for Show World Tooltips and Show Sneak Cones to be toggles, so you don’t have to hold them down constantly.
- Allow a timed auto-save, that saves every 5-10 minutes (or however many the player chooses) while not in dialogue or combat.
- Hotbar
- To the left of the hotbar are some buttons that bring up different panes. The button for Inventory brings up the Character Sheet as well as your Inventory, and displays the shortcut key for Character Pane, but is called Inventory. In the keybinds, there is a button for Character Sheet and another for Inventory. The latter brings up only the bags, which is what the Inventory button at the bottom should do. There should be another button added for Character Sheet, or an indication that that button does both.
- If I drag an inventory item (such as a potion) off my hotbar, only the icon should be removed. My character shouldn’t throw the item from my inventory to the ground. Currently I can’t seem to remove inventory items from my hotbar.
Last edited by Darxim; 28/09/16 05:32 AM.
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