1. [above]
  2. ^
  3. ^
  4. ^
  5. ^
  6. ^
  7. Tooltips
    1. For armor with a movement penalty, show the penalty as it is now, and then in parenthesis next to that, show what it would be for the active character. For instance, if I have some Scale Armor with a -0.4 movement penalty, my character with 10 Strength receives a -0.46 movement penalty, whereas my character with 20 Strength receives a -0.25 movement penalty. Currently, the tooltip on the armor only shows -0.4. I’d like to see next to that "(-0.46)" or "(-0.25)", dependent on which character is active.
      • Do the same for any other item stats that would be affected by character stats/abilities, such as weapon damage.
    2. For equipment comparison tooltips (where it shows you the tooltip for the item you’re moused over and then shows what you have equipped next to it), show them for all party members at once. Currently, I have to change characters and do the comparison 4 times, which also involves quickly memorizing what everyone’s got equipped. It would be better if I could just see it all on one screen.
    3. Make the font size bigger for the tooltips for Attributes, Combat Abilities, Civil Abilities, and Talents in the Character Sheet. It’s currently notably smaller than it is for spells and abilities.
    4. The tooltips for Encouraged and similar buffs/debuffs should show exactly what stats they’re boosting and by how much, like Bless and Curse do.
    5. For the tooltip at the top of the screen that shows the name and health of what you're mousing over, if you're mousing over an empty container, show that it's empty there, like it does for the at-mouse-cursor tooltip.
  8. Controls
    1. When hitting Esc to cancel interface panes, it should cancel in order from last opened to first opened. For instance, if I have my inventory open and I try to combine items, it brings up the Crafting pane, and at this point if I hit Esc, it should close the Crafting pane. Currently, it closes the Inventory pane first, then I have to hit Esc again to close the Crafting pane.
    2. Add a button to use out-of-combat that essentially pauses the game but allows you to continue using the interface. This would be particularly useful when you’re trying to talk to certain characters (like rats) who are constantly moving and thus hard to click on. Ultima 7 Part 2 had this feature.
  9. Chat / Combat Log
    1. Add a toggle for timestamps in Chat. I don’t keep chat open, and if someone had asked a question in chat, I’d like to see how long ago that was before I answer it, because they may not be in chat anymore.
    2. If I’m typing in chat, my shortcut keys should not activate. I just had one of my characters try to cast a spell while I was typing a message in chat, just because my message had a 2 in it.
    3. The button to scroll to the bottom of the Combat Log is covered up by the Combat Log button. The scroll-down buttons should be moved up so that they don't get overlapped.
  10. Highlights
    1. Add highlights to containers and corpses. At least add mouse-over highlights to corpses. It’s sometimes hard to find them when combat’s over.
  11. Map
    1. When browsing the map, allow me to double-click or something in order to scroll the camera to that point on the map, like you could do in the old Infinity Engine games (like Baldur’s Gate).
    2. When opening the map, the zoom level should be whatever the last zoom level I used was. Currently, if I close the game, then come back to it later and open the map, it’s zoomed all the way in. Also, the default zoom level for the map shouldn’t be zoomed all the way in.
  12. Panes
    1. On the Character Sheet, make the text for Vitality, Action Points, and Source Points lighter. It’s currently dark text on a dark background, which makes it hard to notice.
    2. Double-clicking on a character’s portrait should bring up their Character Sheet. That, or right-clicking it.
    3. During Character Creation, when you’re customizing your main character, under abilities, it says at the top “Unspent Points (Combat/Civil):” and then shows the points you have for both. While the format of what follows is defined, it’s presented in a way that suggests something different. When you spend your points on combat abilities first, the unspent points show as “0/1”, which is the standard for “0 out of 1”, not the intended “0 Combat, 1 Civil”. This is counter-intuitive, and would confuse some players starting out (I know this because I learned of this issue from Fyrestorme’s post about it). It should be presented as “Unspent Points Combat: 0 Civil:1” with “Unspent Points” being left justified, “Combat: 0” being centered, and “Civil: 1” being right-justified. This is much clearer.
  13. Combat
    1. While in combat, there should be arrows at the edge of the screen pointing to characters that are off-screen. The arrows can be as simple as colored triangles. The color of the arrows would match the colors of the highlights for those characters (so enemies would get red arrows, allies would get green). Only characters in combat would get arrows, of course.
      • When an off-screen character is active, their arrow should pulse, so I know where the active character is.
    2. When mousing-over a character in the Initiative bar at the top of the screen, the character that I’m mousing over should be highlighted somehow in the main game screen, so I know which character specifically that is.
      • If that character is off-screen, their arrow should pulse.
    3. If I click and drag an interface item, this should not initiate a move command for my character.
    4. There needs to be a way to cancel a move. If I’m dragging the mouse around for a character and I don’t want to move them, currently I have no option but to move them. Esc or right-clicking should cancel it.
    5. When mousing-over potential targets for an ability that bounces to multiple targets (like Ricochet), it should show you what other enemies it would hit.

Last edited by Darxim; 28/09/16 05:27 AM.