Originally Posted by Darxim
ubbthreads_larian_dark also doesn't work with lists, but all the other styles do (Default is ubbthreads_larian, so don't use that).

And editing doesn't work. Awesome.


New users have temporarily restricted privileges because of spammers.

Lots of great feedback here, but

Originally Posted by Darxim

Gameplay
  1. Less Looped NPC Chatter
    1. Currently there’s no voice acting, so this isn’t a problem yet, but I know you want to do it, and I’m telling you not to, before you get the chance. In DOS1, NPCs would spout random lines constantly, every 30 seconds (that’s 30 seconds from when they started talking, not 30 seconds from when they finished, so some NPCs never stopped talking). They would never shut up. It was even worse in the Enhanced Edition (particularly due to the worse voice acting) which I couldn’t even play because of it. Please do not make the NPC chatter happen so frequently. It’s beyond irritating. At least make the minimum loop time 60 seconds, although 90-120 would be preferable. And make the delay start when they finish talking, rather than when they start, so that NPCs with longer lines don’t just keep going forever without stopping.
    2. Also please cut off the looped chatter when I’m actually in a dialogue with someone. I mean, don’t even let the current loop finish. Suspend it or something. In DOS1 it was really annoying hearing looped chatter in the background while I was in dialogue with another NPC.


That, although I'd go a bit further. The amount of "immersion" it adds is countered out more that double by the amount of irritation which ensues by being distracted by repeated dialogue loops. A lot of time players sit around NPC's it's trying to decide what stuff to buy, what skills to equip, what equipment to equip, or what stuff to craft.

Larian, if you add voice acting to the game, save yourself some money and the players some irritation and write this down, font size and all:

NO VOICE ACTING FOR LOOPED NPC CHATTER - EVER!

Voice-act everything else in the game if you want, but never, EVER, EVER put in voice acting for looped NPC chatter. One-off chatter (as in in happens only once) is fine.