I always thought Wasteland 2 did dialogue correctly, IMO. Where anybody can talk at anytime, each character can have special charisma skills and they can use them whenever it is applicable. Also a stat like barter is a dump stat that is shared across the party, is something I would like to see in this game. In fact, the whole Wasteland 2 dialogue logic should be in this game.

So in short, each character can talk anytime and have charisma skills, and there should be 'dump' skills (such as barter) that are shared across the party.