Thanks for explaining your vision, Swen, I do get why you did the things the way you did them. I do hope that the stuff that isn't yet implemented will make the SP experience more consistent and "SP-like". That you want to make the main character more important by giving him an avatar tag (and deleting all other origin stories) is indeed reassuring. I personally can't wait for the love and hate relationship system. That should make the group much more dynamic.
I stand to my critique though that dialogues with NPCs can become tiresome, at least for some of us, in the current implementation if you want to explore them to their full potential with every character of your group. The current implementation of dialogues with NPCs does neither include the rest of the group in the conversation nor does it react dynamically to the state of the already conducted conversations with the same or others characters. I therefore think that a "group based" dialogue system ( explained here) would make the SP experience more intuitive, more dynamic, more believable and less time consuming/tiresome without sacrificing a single element of your original vision. wink

And please don't take my critique too much to the heart, Swen. Often the very same thing can often feel very differently from different perspectives. You know that I love the game and you guys no matter what, I'm just pretty emotional about the stuff I love. And in the end I think the best way you can make a great game even better and explore its full potential is honest and even brutal feeedback. smile

Last edited by LordCrash; 25/09/16 06:15 PM.

WOOS