[usurping this comment since I severely underestimated how short posts can be on this forum and remain editable]

Gameplay
  1. Less Looped NPC Chatter
    1. Currently there’s no voice acting, so this isn’t a problem yet, but I know you want to do it, and I’m telling you not to, before you get the chance. In DOS1, NPCs would spout random lines constantly, every ~30 seconds. They would never shut up. It was even worse in the Enhanced Edition (particularly due to the worse voice acting) which I couldn’t even play because of it. Please do not make the NPC chatter happen so frequently. It’s beyond irritating. At least make the minimum loop time 60 seconds, although 90-120 would be preferable.
    2. Also please cut off the looped chatter when I’m actually in a dialogue with someone. I mean, don’t even let the current loop finish. Suspend it or something. In DOS1 it was really annoying hearing looped chatter in the background while I was in dialogue with another NPC.
  2. New Conversations With The Same NPC
    1. If I talk to an NPC, I can have a complete and fully resolved conversation with them. Then, if I switch to another character in my party and talk to them again, it’s like the first conversation never happened. While it’s interesting to see the different effects different options and characters can have, this is also exploitable. For instance, when I came across the well where you can give the dead guys money for some epic stuff, I went through this exchange with each of my characters, netting me some hefty upgrades. It didn’t make sense that I could talk to them again after they’d passed on, but each time I interacted with the well with a different character, the conversation would start again from scratch, and I’d get the stuff each time. There are probably other ways this can be exploited that I didn’t think of.
  3. Tutorials
    1. The tutorial should include Examine (from right-clicking on a character) without having to get Loremaster first. It should also note that there you can get descriptions of the status effects on that character, in addition to other information.
    2. The tutorial should also point out the chat and combat log toggles in the corners of the screen. I found the chat one early on, but I didn't see the combat log button until mostly-through my second play through (and I was looking for something else when I found it).
  4. Enemy Combat AI
    1. If a melee enemy is unable to path to your location, it should paths that would be available if not for destructibles, and if it finds one, it should attack the destructibles on that path. This would dramatically reduce barrel abuse.


Bugs
  1. Character Creation
    1. I customized my character to have Hydromancy, Pyromancy, and Aerotheurge. While I had spells of the first two, I didn’t have any Air spells, but I did have Fossil Strike, which is a Geomancy spell. While Fossil Strike has been very useful, I shouldn’t be able to have it on that character.
  2. Controls
    1. “Toggle Information” changes the mouse cursor, but it doesn’t seem to do anything else. Also, it only changes the mouse cursor while I’m holding it, which suggests it’s not actually a toggle. I don’t actually know what it’s supposed to do, but it doesn’t seem to do it.
  3. Crafting
    1. If I combine a “Needle and Thread” with a “Pixie Dust”, it says “Unknown Item” and I don’t get anything, but I still lose those two components.
  4. Abilities
    1. The description for Summon Flaming Totem says that it summons a Fire Elemental, and at the bottom says that it can cast a spell. However, it summons a Fire Ward, which can move, but can’t do anything else (it doesn’t even provide fire resistance like it did in D:OS1).
    2. Hail Storm’s AoE diameter is larger than its reticle indicates. Even when I put it what seems a safe enough distance from my party members, it still hits them. Considering the power of the spell, the AoE diameter should be reduced to match the reticle rather than the other way around.
  5. Items
    1. There’s an item called “Letter to Mother” which, considering it’s from someone’s mother, should be called “Letter from Mother”.
    2. Bedrolls do not have a “Use” option in their right-click menu. You can use them if you place them on your hotbar and then click them there, but you can’t use them for your inventory pane.
    3. Every time you save and then load your game, for each Blood Rose Elixir effect on you, you gain +1 to each of your stats. My lowest stat is currently 50.
    4. After drinking a cup/mug of something, you lose the cup/mug.
  6. Panes
    1. On the Character Sheet, the dodge chance I gain from my gear (helmet and boots, +3% Dodge each) isn’t showing up. It currently shows me as having a 0% dodge chance. I don’t know if that means the gear isn’t actually giving me the dodge chance it claims, or it just isn’t being included in the displayed number.
  7. Buttons
    1. The button for the Combat Log is partially off-screen. It looks like it's about 20% off-screen (using the chat log button for comparison). Makes it harder to notice than it already is.

Last edited by Darxim; 28/09/16 05:34 AM.