Originally Posted by Plumpbiscuit
Originally Posted by LordCrash
The best way to balance grenades is to make them rare, really rare, so that players usually only use them in kind of emergencies and not spam them.

Gotta disagree there. As a main rogue/thief player myself, grenades are important for offensive and I want them to be abundant in quantity. As for balance, you can tweak the radius, distance, damage, special effects, items required to craft them, their price, skills needed to use them, but one thing that hurts the rogue/thief is not having access to them.

I do love grenades myself but I don't think they were originally envisioned to be excessively important for a specific build (other than arrows). If rogues lack offensive capabilites they should imo get better skills first.

How about a skill that for example generates two magical grenades only the rogue himself can use in an encounter? That way the rogue would gain offensive capabilities without spamming grenades and influencing the balance for the whole party.


WOOS