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#589207 25/09/16 05:41 PM
Joined: Oct 2015
K
stranger
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stranger
K
Joined: Oct 2015
With positioning and areas so important in DOS, it seems kind of sad the only way to move opponents is straight teleportation. Perhaps there are UI/engine difficulties, but if it were feasible it would be really cool to have pushing and pulling. Warriors could knock people back into fire, or GET OVER HERE. Aerothurge could have an AoE that pulls nearby creatures to a point, and a windblast cone.

Joined: Feb 2003
Lar Offline
journeyman
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journeyman
Joined: Feb 2003
We actually planned on those but had to remove them due to a number of engine issues. You're right that it'd be a great addition. Next time perhaps.


Where stands it written that I have to be fair?
Joined: Mar 2013
S
veteran
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S
Joined: Mar 2013
realy they had to be removed? Thats a shame i would have loved this for melee characters.
Maybe we can at least get to throw enemies?

Joined: Oct 2015
K
stranger
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stranger
K
Joined: Oct 2015
Ah well, it did seem like something you'd have tried. Hmm, would it be feasible to have at least single target push/pulls by having them function like teleports with specific range limitations? A knockback effect would show destination range in a particular cone behind the foe or something


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