So, it’s kind of in all rpgs, right? More or less. The question is, does anyone actually enjoy it, or feel it adds to the challenge? This is a game, after all – and the challenges that are fun to solve are the reason people get into these things. Is durability fun? In every game I’ve played with ‘weapons etc degrade’, it’s hit a real bum note regarding enjoyment of the experience.
Some might say it adds to the tension and randomness of battles – something could break at any minute, ruining your previously certain victory, and that’s a good thing. I’d agree with that, but is it actually any fun afterwards to try and hunt down some NPC who can repair things to fix your now unusable armour?
In most instances, you have to trek halfway across the map (boring) to find the one NPC who can fix your equipment. Then go all the way back to your previous location. For what? Where was the challenge there? Remembering where that armour-fixing NPC was to begin with? I prefer to reserve my memory for more important things in life, thanks.
Suggestion for improvement:
Keep the ‘durability’ thing. But relegate it only to battles. After each battle, durability goes back to ‘full health’. But during battle, something may just break.
The mechanic would involve that breakage lasting x amount of rounds, before it’s repaired. This is fantasy, after all – some magical reason for this could be invented, the point is gameplay-related rather than anything else.
Keeps the randomness factor, which we all like. And removes the boring, tedious factor of finding someone to fix the item after it’s broken. What do you reckon?
Last edited by smokey; 25/09/16 08:31 PM.