Movement out of combat could use a running button

Movement in combat could actually be toned down...A good basis is to look at the scaled distance on the ground, take a six AP turn as six seconds equal to one round of combat, and then realistically ask how far someone can be expected to move in those seconds given the average person.

D20 has a good system of movement where high DEX, skills, talents, ect.. can help but the base speed is there to represent realistic average