Originally Posted by LordCrash

I don't see any durability here.

'nuff said.

rpg001
In BG1 there was "durability". Non-magical melee weapons could break but there was a plot related reason for that.

I don't think that durability adds anything to the game, I don't remember ever losing a battle because an item broke or got close to breaking. I remember having to open the inventory, remove said item, repair it, and equip it again.

Perhaps they should keep durability for non-magical items only. Unless they want to be inventive I don't see why keep it at all.

If they want to keep it, they could have broken magical gear have a random magical effect on use.
Say you are wearing a broken armor, if an enemy hits you maybe there is a burst of magical energy that lashes back at him, or maybe this burst hits you. The same could happen if you're attacking with a broken weapon.