Originally Posted by Zealer
Originally Posted by LordCrash

I don't see any durability here.

'nuff said.

rpg001
In BG1 there was "durability". Non-magical melee weapons could break but there was a plot related reason for that.

I don't think that durability adds anything to the game, I don't remember ever losing a battle because an item broke or got close to breaking. I remember having to open the inventory, remove said item, repair it, and equip it again.

Perhaps they should keep durability for non-magical items only. Unless they want to be inventive I don't see why keep it at all.

If they want to keep it, they could have broken magical gear have a random magical effect on use.
Say you are wearing a broken armor, if an enemy hits you maybe there is a burst of magical energy that lashes back at him, or maybe this burst hits you. The same could happen if you're attacking with a broken weapon.


So remove it, do more with it, or make it more situational and specific in context and use?

Would people be happy with durability if it only mattered in relation to specific events and skills? Such as sundering weapons or armor on an opponent?

Last edited by aj0413; 25/09/16 11:30 PM.