Originally Posted by Naqel

Also, what is a limited arsenal?
What is a correct loadout?
Does having the correct loadout exclude having variety in combat?
By that I mean if I have the correct loadout will ever battle be the same?
Does having a limited loadout necessarily mean a greater variety in combat?

-One that forces a player to choose between various aspects of combat.
-One that offers a clear optimal move within a given scenario.
-Obviously not, but as part of advocating variety, there should be both encounters for which your deck works well, and ones that it doesn't(and not just the former).
-As mentioned in the previous answer, having a limited loadout makes it more likely that the player will find themselves in an encounter that they cannot resolve in the optimal way, and more likely that their unique solution will have to be different.


Here are a few issues:
1. In the current system, you're limited by memory slots, cool downs, interactions, the meta, the unknown or yomi, and probably more I missed. That means your definition of options should include these facts (which you really didn't).
2. What is optimal in a given situation? You have no fucking idea actually, but what you can optimize are the decisions you make to execute your game plan. Don't confuse the two.
3. You should say that you're aiming for meaningful variety and give an example of that; in general, you should be aware that depth is not necessarily attached to variety.
4. You're only looking at yourself and not at other factors on the field; you're already being limited, and perhaps it is the opponent that is being limited too much. Also, there are other balance factors that need to come into play.

In short, there's already a framework in place that has limitations and really it should be pushed harder on higher difficulties in order to tax strategic and tactical resources to a 'reasonable' amount in whatever capacity. Currently, on Classic, that is not the case. Right now, it's like playing a full competitive MTG deck while your opponents are running starter decks.

It should be noted that we have no idea what the next few chapters/sections/whatever will hold in terms of encounters, gear, or abilities.




Last edited by Limz; 25/09/16 11:31 PM.