This is my opinion I am not looking to get trolled about it but if you feel the need please do so. The crafting system in DOS while effective was really badly done I think we all know that example: take a knife to a pumpkin and make a helmet. While great for comedy it lacked anything in the basis of reality at all. Pounding leather on an anvil does not make a boot in reality not even close in fact and an anvil would not even be used to make a leather boot but a specially designed shaping horn.
That being said I have seen the new crafting window thanks for keeping that in from DOS:EE that makes things a lot nicer than drag and drop to craft. I have also seen that you have a recipe book again that's great as well. But please add some realism to the crafting if I am making a leather boot have me use animal hide and wood planks or something as the base basically add more steps to crafting things when it makes sense to do so.
Please do not repeat silly mistakes for DOS and DOS:EE such as the need for a kit in order to craft a ring but not armor in fact if you are going to use kits I think you should use them for everything it only makes sense to do so. Lets say you want craft a boot use animal hide and a boot crafting kit quickest way to not get a realism complaint from crafting just say that everything needed to craft a boot is in the kit also allow the kits to be enchanted in order to create random magic items like you did with needle and thread in DOS and DOS:EE.
Final comment on crafting I swear if you can craft armor and boots also include gloves if you can improve one piece of armor allow the improving off all pieces of armor. Same things with weapons if you can pound a knife on an anvil to make a dagger allow a dagger to be pounded on an anvil to make a better dagger.
Last edited by Fastel; 26/09/16 01:46 AM.