I have just published a new mod to the Steam workshop. It is a main campaign mod.
The following is included as books in the mod, it serves as a readme and changelog.
The mod is a beta until I know everything works as expected ;-)
*This mod does not work with existing savegames*
*This mod can not work together with other Steam mods*
*This mod might work with a lot of existing graphical changes mods from Nexus, but will probably conflict with most other mods*
2016-10-12: the mod is now available for download from Nexus:
XC_Bags (Unpack the zip, copy the unpacked .pak file to Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods and activate the mod in the game's mod menu. Do not activate any other mod there at the same time.)
2016-11-04: six-man-party version published (follow the thread for differences):
6-man-party version This mod requires starting a new game.
Major Features
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Magic Bags
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- come in categories for different types of items (like arrows, grenades, scrolls, ...)
- every player and each of the 4 main companions have one of each category
- cannot be sold to traders (no accidental selling possible)
- cannot be sent to homestead, choosing 'Send to Homestead' only sends the bag contents to the homestead
- automatically suck in objects configured for them when the objects are added to a character's inventory
- eject everything that is not configured for them (exceptions: equipment bag and tools bag)
- can be disabled with a skill to no longer suck in anything; item ejection cannot be disabled
- there are two bags that allow manual adding of items: equipment bag and tools bag
- can be transferred between characters to transport items
- the content of a transferred bag is automatically moved to the target's magic bag of the same category; if magic bags are turned off, a transferred bag is unloaded to the target's main inventory
- there is a bag controller that unloads a bag to main inventory if put into a bag; the bag controller can be used from the right-click menu to unload all bags to main inventory
- unloading one or all bags with the controller automatically turns 'magic suck-in' functionality off
- when off, turn magic functionality on again with the 'Magic Bag Control' skill, items are then immediately sucked into their configured bags, except unread books
- magic bags and controllers are automatically transferred from companions to players when companions leave the party
- important books and scrolls 'wait' in main inventory until read once before they move to a bag; for internal technical reasons, some scrolls or books do that on every transfer to other characters while some only do it once
- 'waiting' books are not moved to bags immediately after being read but when the next movable item is picked up
- tenebrium items don't go into any bag until the Tenebrium ability is unlocked (not even for Bairdotr)
- tenebrium items automatically go into the blood stone cage if that is carried by a character until Tenebrium is learned
- characters no longer get a 'Source Hunter Backpack', main companions get no normal backpacks
- when magic bags are turned off, this fact is shown by the status 'Clean' at the character portrait; using a blood stone or star stone removes this status and thus turns bags on again
- Magic Bags cannot be unloaded to the character inventory by pressing the space bar; space bar only closes a backpack; this is an intended built-in functionality of backpack type containers
- it is technically impossible to provide a 'Sort' or a 'Compress Content' function for backpacks, Larian would have to implement that; for now, content can be 'compressed' indirectly by dragging the controller into a bag and use the 'Magic Bag Control' skill immediately afterwards (what this would do is 'deactivate bags - unload bag - activate bags - suck in items')
- all bags are named after their owners; this is for convenience only to make it easier to identify bags when transferring them between characters; the main companion bags are named after the companions (e.g. "Bairdotr's Quiver"); the player bags are named after Scarlett and Roderick; if there are two male or two female players, the second player either get the bags from 'Swen' or 'Doreen'; both 'Swen' and 'Doreen' are purely fictional names, nobody in the real world would have such a name ...
New 'Homestead' containers
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- Mayor Cecil has set up 22 new containers for the Source Hunters which replace the function of the Homestead chests on his property at the Cyseal North Gate waypoint; objects sent to Homestead no longer go to the personal chests in the Homestead but to new containers
- each of the new containers has a unique look, some have some decoration to look a little bit better
- most of the ingame items are configured to be distributed to specific containers when sent to the containers via the 'Send to Homestead' right-click menu entry
- items not configured for a specific container go to the 'Rabbit Hole' (which is one of the 22)
- homestead containers take anything you put into them, unlike magic bags, they never throw out anything automatically
- magic bags send their content to the containers instead of being moving to a container themselves when 'Send to Homestead' is used on them; bags can still be manually moved to a container (suggestion: tools cage)
- bag controllers cannot be sent to homestead via menu; manual dropping controllers into one of the containers is possible (suggestion: tools cage)
- none of the containers uses the backpack container type, so it is possible to unload them to your inventory by pressing the space bar or klicking the take all button, so be careful, usually, you do not want that
- 'Send to Homestead' is enabled from the beginning of the game
- like with backpacks, container content cannot be sorted or compressed (this functionality is not in the game); there is no practical workaround for this as there is one for bags
Cyseal Crafting Station
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- a new crafting station with all required crafting facilities next to the new homestead at Cyseal's North Gate waypoint
- four new crafting facilities, a distillery, a crafter statue, a wine cask and a beer keg
- the barrels (water, oil, ooze) are only for crafting and do not work as their regular counterparts do (e.g. they do not explode when hit with fire); the barrels weigh less than the normal versions, so it's easier to pick them up for crafting; they are a bit smaller than normal water/oil/ooze barrels
- distillery can be used to dump potions or bottles or to clean out all carbon from steel bars
- crafter statue is used to put crafting and blacksmithing buffs on belts and bracers, and for some other recipes
- some crafting facilities an be moved or picked up, but they can never leave the crafting area; if one of the moveable facilities is moved out of the area, it will be moved back automatically and it might say something
- the same happens if you leave the crafting area with a picked up facility in your inventory
- move or carry a facility out of the crafting area to force it to be moved to its original position
- characters have their Loremaster skill boosted to 5 while within the crafting area; the Loremaster boost is removed when leaving the area
- Victoria has put a couple of crafting recipe books on a shelf at the crafting station site (hopefully, the authors have included all crafting recipes)
Misc
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- 'soft cap' increased from level 20 to 25
- unbreakable lockpicks and trap disarm kits
- new unsellable tools and crafting tools that replace the regular ones