Crafting changes:

New crafting and general tools
------------------------------
- there are many new tools that can no longer be sold or destroyed in crafting
- all new tools have zero weight, so there is no argument not to carry them
- Shovel, identifying glass, unbreakable lockpicks, unbreakable disarm kits
- crafter axe, cook's blender, blacksmith and crafter hammer, 4 different knives (cook, crafter, paper, magic paper; knives are put into bags, because it is more convenient to have them where the ingredients are)
- magic inkpot & quill, needle & thread, magic needle & thread
- mortar & pestle, tong
- the new pickaxe also serves as the blacksmith axe
- all new tools will be automatically added to inventories the first time the old version is picked up
- the old shovel no longer works for digging, the old pickaxe no longer works for mining
- the new shovels and pickaxes are NOT moved around automatically with 'Magic Pockets', you need to carry them (this should be no problem since 6 new shovels are handed out and two new pickaxes)
- a crafting tool can only be put into one bag, so for a few recipes it might be required to switch bags for crafting
- all new tools are automatically moved from a companion to a player character when a companion leaves the party
- mining now requires Blacksmithing 1
- mines are harvested in a single step instead of five separate ones (one stack of five ores)
- mines now 'respawn' after 24 ingame hours (2 realtime hours)

Note on Crafting and Blacksmithing:
-----------------------------------
- There is not a single story relevant item created through 'crafting' that requires the Crafting or Blacksmithing ability. Any character can craft stuff like e.g. the Death Knight Bane skillbook without ANY ability. The crafting interface merely serves as a story element interface in such cases.
- Not a single cooking recipe requires any ability, every character can cook (unlike in the real world ;-)
- No single crafting recipe needs to be unlocked, they are all there from the very beginning. The 'crafting books' found in the world exist to put recipes into the recipe book of the crafting window without the need to first discover them through experimenting.
- Mobile kitchens work exactly as furnaces do, even ores can be melted there. This is no addition of this Mod, it is in the original game already.

Crafting
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- mining now requires Blacksmithing 1
- a talent book has been added which increases blacksmithing to make up for mining now requiring blacksmithing; this book can only be read by player characters, not companions
- Crafting and Blacksmithing boosts can now be put on bracers and belts at the crafter statue as soon as it is unlocked (those recipes unlock, when you show the game that you can have those gear buffs, i.e. enter the crafting area with a +1 Crafting belt and +1 Crafting bracers, or use the statue while wearing such gear. Same for Blacksmithing)
- the cook's blender replaces both the old hammer and mortar, so the flour or tomato sauce recipes use the same tool (modder laziness; too lazy to add two spearate tools ;-)
- there are 4 versions of crafter knives, because knives are used for many different things, so it is handy to have a version in each bag that carries ingredients that use a knife (this is the ONLY reason why there are 4 knives)
- there are many new crafting recipes
- some old recipes do not work any longer (like Log + regular knife)
- some old recipes changed, e.g. pillows are no longer stuffed with only a single feather, but only when opened with the new crafter knife
- Victoria has put a couple of crafting recipe books on a shelf at the crafting station site (hopefully a complete recipe list); recipe books go to special bags
- tenebrium can now be put on weapons with Blacksmithing 6 in addition to Tenebrium 3
- tormented soul can be put on shields (+dex/+con) with Crafting 6
- new: 'Magic Tormented Souls', requires tormented soul and pixie dust, Crafting 6
- magic tormented souls can be put on two-handed weapons (+str/+dex) and staffs (+dex/+int) with Crafting 6; boost is higher than the regular tormented boost and overwrites it; staff tormented boost adds to the regular one
- water arrowheads can be crafted (arrow head + bottle of water), Crafting 1
- water arrows can be crafted
- cursing arrowheads can be crafted (debuff all potion + arrow head), Crafting 6; they cannot be bought
- cursing arrows can be crafted
- tenebrium weapons can now be improved via Crafting/Blacksmithing the same way as regular weapons; exception: no additional tenebrium damage can be put on tenebrium weapons
- upgradeable weapons ('Weapon Kits') can be improved via Crafting/Blacksmithing like all other weapons
- all potions/bottles/dyes can be dumped at the distillery to get empty potions/bottles/vials
- metal bars can be split
- metal/scale/plate scraps are craftable
- folded shirts can be cut to cloth scraps
- packages can be smashed to pieces (still cannot be picked up)
- plate stacks can be cleaned to get plates (they still cannot be picked up)
- plates, broken bottles, vials can be turned into empty bottles (oven, high Crafting)
- paperwork (all those recipe books) can be cut with a paper knife to receive empty scrolls for the physical schools (there is no other direct way to craft those, for example paper + essence)
- potions can be combined to bigger ones or split to smaller ones with Crafting 6
- recipes for grenade containers (except Sovereign Orbs and Perfume Flasks)
- shells and crab claws can be used to create Cyseal's famous fish pie, besides fish
- ... read Victoria's recipe books

Crafting Oil and Ooze Barrels
-----------------------------
- if you never found any use for oil or ooze barrels except for crafting, this is not for you
- it is a small programming experiment, multi-ingredient input: oil and ooze barrels can now be crafted
- crafting them uses the normal crafting window, but there is a difference: you need to feed several ingredients before an oil or ooze barrel can be crafted:
# oil barrels require 10 fish, starfish (including magic starfish) or shells (finally some use although they can already be put on dough ;-)
# ooze barrels require 5 Fly Agaric Mushrooms
# put the ingredients into the distiller via the crafting window, until the required amount is reached
# add an empty barrel an you get an ooze or an oil barrel (this requires Crafting 6, feeding the distiller requires no skill)
- the distiller state is shown by magic lights located on a stone bar on the wall behind the distiller, white (or silver) lights for fish ingredients, red lights for mushrooms
- while the distiller is brewing, you will see green smoke coming out of the bottom which is NOT poisonous
- when the distiller is ready, it emits a puff of smoke and the final light turns on, golden for fish, green for mushrooms; additionally bubbles come out of the top, indicating that the distiller is ready; now the barrel can be added
- the 'brewing process' is interrupted when something else is crafted on the distiller, e.g. when a potion is dumped
- you can only either brew oil OR ooze, never mix them, adding a Fly Agaric, when you have already added 9 fish, immediately interrupts oil brewing and switches to poison brewing (all 9 white lights will turn off and a red one is turned on)
- if I could find believable ingredients, I could add water barrels (intestines, as used for water balloons are NOT believable)
- ooze potions (etc.) are too easy to craft (on an ooze barrel); this is the reason why feeding the distiller for ooze is only possible with mushrooms


Overview of added Crafting Recipes
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General
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- See also Changes III
- a lot of the new recipes require high Crafting/Blacksmithing, up to 6
- not all recipes necessarily make sense or are better than existing ones, e.g. it is easier to craft poison cloud arrowheads from 2 poison arrowheads than adding a water bottle to a poison arrowhead; but maybe you want to get rid of other stuff, maybe you don't use poison flasks but poison arrows, so you can attach a poison flask to an arrowhead to get a poison arrowhead and the flask is gone
- might sound stupid to disassemble magic arrows, but after all a stun cloud arrowhead is craftable from a steam cloud arrowhead ...
- if a recipe book mentions any tool, the new tools are meant, e.g. Cloth Scraps + Oil Barrel only works with the new oil barrel in the new Cyseal Crafting Station, not on a regular oil barrel
- all old recipes still work with the old tools still, but using them is not recommended (wooden logs no longer work on axes, they still work on regular knifes, but a 'wooden stake' is not needed anywhere in the game)
- do NOT craft the old versions of dust anymore, it is incompatible with the new one; the recipes still exist, don't use them anymore, i.e. sell the old mortar after you have unlocked the new mortar with it
- only NEW recipes are listed here, the old ones exist, so if you see 'steel bar + steel bar' you could guess that 'iron bar + iron bar' exists as well but is not listed here because it already exists in the game without Mods, and regular shield + essence already exists, only tenebrium shield + essence is new, etc.
- crafted quest items that require tools can use the new tools (this is only the magic inkpot & quill, no other crafting tool is ever used in crafting for quests)

Cooking
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- wine cask + cup/mug: glass/mug of wine
- beer keg + beer keg: mug of beer
- raw meat + wood scraps: ham
- filled bottle/cup(glass)/mug + distillery: empty bottle/cup/mug
- water bucket + distiller/water barrel/well: empty bucket
- wheat + blender: flour
- tomato + blender: tomato sauce
- potato + blender: cold potato mash
- shell + dough: cyseal pie dough
- crab claw + dough: cyseal pie dough
- all poisoned ingredients can be turned into poisoned food/ingredients like their unpoisoned counterparts (exception: there is no poisoned dough, but e.g. poisoned apples can be added to regular dough)

Potions
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- minor potion + minor potion: medium potion
- medium potion + medium potion: large potion
- large potion + empty potion bottle: 2 medium potions
- medium potion + empty potion bottle: 2 minor potions
- empty potion bottle + ingredient: bigger potion with higher cafting skill
- any potion + distiller: empty potion bottle (potion dump)

Arrows and Arrow Ingredients
----------------------------
- iron bar + crafter knife: 10 arrowheads
- magical arrow + tong: magical arrowhead (req: Expert Marksman 5)
- arrowhead + debuff all potion: cursing arrowhead
- fire arrowhead + oil/poison flask: explosive arrowhead
- arrowhead + new oven: fire arrowhead (Crafting 6)
- water arrowhead + bluegill mushroom: freezing arrowhead
- magic (adult) antler + crafter knife: 1 (2) knockdown arrohead(s)
- arrowhead + poison flask: poison arrowhead
- poison arrowhead + bottle of water/water balloon: poison cloud arrowhead
- arrowhead + oil bottle/oil flask: slowdown arrowhead
- fire arrowhead + wood scraps: smoke cloud arrohead
- stunning arrowhead + water bottle/water balloon: stun cloud arrowhead
- stunning arrowhead + steam cloud arrowhead: stun cloud arrowhead
- arrowhead + water bottle/water balloon: water arrowhead
- cursing arrowhead + arrow shaft: cursing arrow
- water arrowhead + arrow shaft: water arrow

Grenades and Grenade Ingredients
--------------------------------
- rope + crafter knife: 2 fuses (2 ropes to 1 fuse still works but is pretty silly)
(- fuse + fuse: rope)
- cloth/leather scraps + oil barrel: empty flask
- metal scraps + crafter hammer: empty cylinder
- plate scraps + crafter hammer: empty grenade
- empty flask + water barrel: water balloon
- empty cylinder + wood scraps: smoke grenade
- empty grenade + ooze barrel: toxic grenade

Oil and Ooze Barrels
--------------------
- the created barrels are normal oil/ooze barrels, unlike the new ones at the crafting station
- see Book 'Changes III' for how it works
- 10 fish/shells/star fish + distiller + empty barrel: oil barrel
- 5 fly agaric mushroom + distiller + empty barrel: ooze barrel

Misc. Ingredients
-----------------
- empty bottle + water barrel: bottle of water
- world globe/lab glassware + crafter hammer: broken bottle + metal scraps
- empty cup/empty mug/plate/lab bottle/broken bottle/glass vial + oven: empty bottle
- soap + small/big stack of plates: 25/50 plates
- vial/tube rack + crafter knife: vial/tube + wood scraps
- dirty vial/tube + oven: empty vial
- empty vial + void essence: black dye
- empty vial + bluegill mushroom: blue dye
- empty vial + earth tongue mushroom: green dye
- empty vial + jellyroom: purple dye
- empty vial + penny bun mushroom: red dye
- empty vial + fly agaric mushroom: white dye
- empty vial + guepinia mushroom: yellow dye
- black dye + red dye: dark crimson dye
- black dye + green dye: dark forest dye
- black dye + yellow dye: dark mud dye
- black dye + purple dye: deep purple dye
- black dye + blue dye: sapphire dye
- any dye + distiller: empty vial
- fishing rod + crafter knife: rope
- pillow + crafter knife: 5 or 5 feathers with a chance for a fancy feather
- ham + cook knife: strong sinew + raw meat
- raw meat/bodypart + cook knife: sinew + bone (if bodyparts can be found at all)
- nine inch nails + blacksmith hammer: 2 needles (yes, no new hammer creates lockpicks from nails any more, there are new lockpicks now)

Magic Ingredients
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- whetstone + (new) mortar: mineral dust
- star pebble/depleted star stone + (new) mortar: star dust
- bone/moon dust + mineral dust: pixie dust
- tormented soul + pixie dust: magic tormented soul

Scraps Ingredients
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- folded shirts + crafter knife: cloth scraps
- grain sack + crafter knife: cloth scraps + wheat
- package + crafter axe: cloth scraps + ropes
- basket + crafter axe: wood scraps
- food basket + crafter axe: wood scraps + wheat or potato
- apple basket + crafter axe: wood scraps + apple
- goblin basket + crafter axe: wood scraps + cloth scraps
- empty barrel/crate + crafter axe: branches + wood scraps
- empty bucket + crafter axe: wood scraps
- washtub with washboard + crafter axe: washtub + washboard
- washtub/washboard + crafter axe: metal scraps + wood scraps

Metal, Bars, Scraps, Nails
--------------------------
- steel bar + steel bar: large steel bar
- metal scraps + metal scraps: iron bar
- scale scraps + scale scraps: plate scraps
- plate scraps + oven: steel bar
- iron bar + blacksmith axe: 2 metal scraps
- (battered) cooking pot + blacksmith axe: metal scraps
- steel bar + blacksmith axe: 2 scale scraps
- large iron bar + blacksmith axe: 2 iron bars
- large steel bar + blacksmith axe: 2 steel bars
- (large) steel bar + distiller: (large) iron bar
- tenebrium sword/axe + new oven: iron/steel bar
- key + key : nine inch nails

Scrolls and Skillbooks
----------------------
Not all Expert Marksman, Man-at-Arms and Scoundrel scrolls are usable as scrolls, they are only 'skill descriptions' to craft skillbooks from.
Almost everything that goes to the paperwork bag is 'paperwork' and can be used in crafting. (Recipe books, a lot of books and parchments, treasure maps, unreadable books, etc.)
- paperwork + paper knife: empty marksman/man-at-arms/scoundrel scroll
- empty marksman scroll + empty marksman scroll: empty marksman skillbook
- empty man-at-arms scroll + empty man-at-arms scroll: empty man-at-arms skillbook
- empty scoundrel scroll + empty scoundrel scroll: empty scoundrel skillbook
- scroll + magic paper knife: empty scroll of the corresponding skill school
- empty skillbook + paper knife: 2 empty scrolls of the corresponding skill school
- skillbook + magic paper knife: empty skillbook of the corresponding skill school
- empty marksman/man-at-arms scroll + magic inkpot & quill: marksman/man-at-arms/scoundrel scroll
- empty marksman skillbook + marksman scroll: marksman skillbook
- empty man-at-arms skillbook + man-at-arms scroll: man-at-arms skillbook
- empty scoundrel skillbook + scoundrel scroll: scoundrel skillbook

Armor
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- large magic tusk + rope: large tusk belt (belt already existed but no recipe to craft it)
- belt + crafter statue (blue): +1 Blacksmithing
- belt + crafter statue (green): +1 Crafting
- belt + crafter statue (white): +1 Blacksmithing, +1 Crafting
- bracers + crafter statue (blue): +1 Blacksmithing
- bracers + crafter statue (green): +1 Crafting
- bracers + crafter statue (white): +1 Blacksmithing, +1 Crafting
- new dyes + body armor, garment, bracers, shoes

Shields
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- any shield + magic feather: + movement
- any shield + tormented soul: tormented shield boost
- tenebrium shield + anvil: + blocking (skipped durability boost with low Blacksmithing due to laziness ;-)
- tenebrium shield + essence: + resistance against essence's element

Weapons
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- special doll found in world + any crafter statue: unbreakable wrath doll (only craftable by players, not by companions)
- additional boosted output on most crafted weapons with Blacksmithing/Crafting 6: swords, axes, clubs, spears: constitution / crossbows: speed
- tenebrium bar + any weapon (except staff/wand): tenebrium damage boost (Blacksmithing 6 instead of Tenebrium 3); tenebrium damage is a tiny bit higher on two-handers
- higher elemental damage boost from essences on two-handers with Crafting 6
- magic tormented soul + two-handed weapon (except staff): tormented two-handeder boost (bigger boost, overwrites regular one)
- magic tormented soul + staff: tormented staff boost (constitution + spell 'Destroy Summon')
- club + steel bar: damage boost (including tenebrium hammers)
- two-handed maul + large steel bar: damage boost (including tenebrium two-handed hammers)
- wand + moonstone: damage boost
- wand + elemental essence of its element: increased damage (no mixed elements possible, only e.g. air wand + air essence)
- wand + tormented soul: tormented weapon boost
- tenebrium weapons now have the same boost recipes as the non-tenebrium ones except tenebrium damage (essence, whetstone, tormented soul, etc.)

Quest
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- grist + well: wort (in addition to water bucket)


Unlocking Recipes and Acquiring Crafting Tools
----------------------------------------------

Unlocking Recipes
-----------------
- the recipes to boost belts and bracers each with +1 Crafting and/or +1 Blacksmithing must be unlocked before they can be used
- each recipe can be executed on the crafter statue after it is unlocked
- the crafter statue is locked in the beginning (only for those two recipes!) which is shown by the red light it has
- when the Crafting recipe is unlocked, the statue turns green, when Blacksmithing is unlocked, it turns blue, when both are unlocked, the light turns white
- the recipes are unlocked when a party member wears gear with +2 alltogether in any of the corresponding abilities or when putting on gear with those boosts and using the statue by clicking it
- the game has those buffs on both bracers and belts, when you have found both, visit the crafting area while wearing that gear or put it on and click the statue and the lights will change and the corresponding recipe will unlock
- the recipes require Crafting 4 for the Crafting boost and Blacksmithing 4 for the Blacksmithing boost
- many new recipes require Crafting 6 or Blacksmithing 6, so it is recommended to go that high
- it does not require more than 3 ability points to reach 6 in both Abilities: there is the Scientist Talent which gives +1 in each, there is the Pragmatic Trait, which gives +1 Crafting and the new Grease Monkey Talent which gives +1 Blacksmithing, and gear can provide additional +2 in each
- after you found gear with +2 in each, you can always swap in this gear while doing any crafting, adding these recipes is for convenience so that you don't have to swap your combat gear any longer when crafting

About Crafting Tools and other Tools
------------------------------------
- there are new versions of almost all crafting tools, they replace the old crafting tools
- they all have zero weight so there is no longer a reason not to carry them around any longer; they have no value and do not show up in trade windows, so selling them accidently is no longer possible
- all crafting tools stay in the bags where most ingredients they are used with are
- crafting from bags is possible, you can always open a bag in the experiment window by double clicking it or choosing 'Open' at the top of the experiment window; you can close a bag by choosing 'Close' from the top of the experiment window
- crafting from the 'Recipes' page of the crafting window - recommended because here the amount of items to craft can be specified - automatically looks into bags for available ingredients
- crafting from the Recipes page is only possible if both ingredients for a recipe are somewhere in the character's inventory, for example, it does not work for crafting with anvils because they cannot be picked up
- craft from the Recipes page whenever possible, it's much faster; ... and it reduces the risk of an item overflow crash; this 'crash' is a game engine internal thing, you probably do not have to worry about it, but you can help further avoid it by crafting for example 5 poison arrows at once instead of 1 poison arrow 5 times; crafting more than one item at a time can only be done from the recipes page, never from the experimenting page
- the new crafting tools are automatically added to your inventory, when their old base versions are picked up, e.g. when you pick up a knife, you get all 4 different new knives; there are a lot of knives around ...
- needle & thread, magic needle and Thread and magic inkpot & quill must first be crafted to get the old versions of them, then the new ones are added; you can sell the old ones at this point
- you mostly get two of the new crafting tools, but there are some exceptions: every character can cook, because that requires no skill in any ability, so 6 cooking knifes are handed out
- the new tools are added to the two players and if more are given, they are given to the 4 main companions (Madora, Jahan, Bairdotr and Wolgraff)
- the new crafting tools are automatically moved to a player, when a coompanion leaves the party (from henchmen too); this is built-in functionality of the game and cannot be changed; the game will show a big tooltip where not even all items fit in that are moved
- although you can put the crafting tools in any container if you don't use them, the Tools Cage is recommended as a storage; 'Send to Homestead' puts them there
- like with knifes, other tools exist in different variations, so they can be put into bags, like hammers or axes
- the crafting tools with multiple versions are now 'specialized', e.g. you can use only the Crafter Axe to smash barrels, but not the Blacksmith Axe, you can only split metal bars with the Blacksmith Axe, not the Crafter Axe, you can only scratch spells off scrolls with the magic paper knife, not the regular paper knife, etc.
- the new recipes in most cases work ONLY with the new tools, so there is absolutely no reason any longer to keep one of those around
- there is one single exception: if you want to craft a Wooden Stake from a wooden log, you can only do that with a regular knife or dagger as before; the reason for this was to disable the accidental crafting of the (useless) wooden stake from logs with the new tools
- the blacksmith axe now also serves as the mining axe, the old pickaxe is now only a weapon and does no longer work as a mining pickaxe
- the old shovel no longer works as a shovel
- shovels and mining pickaxes are no longer automatically transferred with 'Magic Pockets'; this is an annoying mechanic since the notification tooltip cannot be disabled; both new shovels and pickaxes weigh zero, just keep them in your inventories, they silently stay in bags; since mining now requires blacksmithing anyway, keep one pickaxe with your blacksmith