Right now:

Skills that are intelligent based: air geo hydro necro pyro
Skills that are finesse: huntsman scoundrel
Skills that are strength: warfare

Seems to me you get a lot of mileage out of intelligent based characters and only one skill tree for strength.

So I think Polymorph and summoning Master should not be intelligence based.

I would't object to an entire redesign of the skill tree stats.


Thinking about it:
Intelligence:
Dark magic: geo(poison) necro pyro , curse, Summoning master (Light creatures)
light magic: air hydro geo(ground), bless, Summoning master (Dark creatures)

Finesse:
huntsman
scoundrel

Strength:
Warfare
Polymorh



Last edited by Morbo; 26/09/16 05:39 PM. Reason: added example light/dark magic

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!