Originally Posted by Stabbey
Originally Posted by Linio
I agree that the comedy behind crafting was not good, it was for the poster picture, but had no use whatsoever.


"You can put a bucket on your head and use a broom as a weapon. Isn't that wonderful*?"
Previewer: "Wow!"

*Note: This is actually totally useless.


Originally Posted by SupaMonkey
I thought so. I would prefer to see a crafting stat that is based on how much you craft, rather than something that you put skill points into. Like the ESO crafting system, for example.


So I have to grind crafting lots of useless garbage before I can craft the thing I actually want? Dragon Fin Soup tried this, and it sucked. Of course that game had tons of major flaws already.


No I am not saying grind useless crap I am saying improve upon and make it better or at least believable instead of pounding leather scraps on an anvil make it wood planks and animal hide at least you get some of the actual components to make a boot so it is believable. Or use crafting kits for everything and include crafting recipes from raw materials to make the kits themselves. Like a boot crafting kit would equal wood, animal hide, nails, metal piece, needle and thread, and a knife. Leaving one element out of the kit in order to combine the kit with that item and make a boot.

Yes they would have to add more than two slots to combine items in order to make a crafting kit and they could tie the number of slots to your crafting level to unlock additional slots so a level one character would not be able to craft a kit but they could buy one.

OR

Just make kits purchasable and random loot items and combine the kit with one item like animal hide and a kit in the case of a boot and then make a boot.

AND ALSO

Allow kits to be enchanted so that you keep one solid kit and use that type of kit to make a random magic item of the type the kit is for.