Loving the game so far! Just been playing arena since I want to play a completely finished and polished campaign the first time I go into it, but I'm really liking the new mechanics with different surfaces and source points. Can't wait for the full release!
But I did have a couple things that I were hoping to changed from DOS1 that are back in their original state:
* Why can't I make a (optional?) confirmation of the action I'm about to take? This was terrible in the recent XCOM games as well as DOS1, and has been a disaster for my DOS2 arena games so far. When you click and the mouse moves 1px right before the button fires, and then you do something you completely didn't want to it's incredibly frustrating. There's 1.52 X 10^90 different ways for some tiny micro-movement in the camera or the mouse position to destroy the intent of what I was trying to do with my turn. I would love a feature where before actually doing it, it shows the arc of the ability/thrown consumable/etc or draws a line along the movement path (if either apply) and gives me a "Really do this action? [commit] [cancel]" dialogue.
* Why can't I look at the debuff an enemy has? Maybe I'm missing something, but this bothered me all throughout multiple playthroughs of the first game and is still annoying in DOS2. If I get a status effect on one of the characters, I can mouse over its icon next to the portrait and see what it does. If an enemy gets an effect, I can select their portrait and see the icon, but I can't get the tooltip for it because as soon as I mouse away from the portrait it disappears.
* Why can't I change what character I have selected during someone else's turn? While i'm waiting through the enemy's turn I'm locked in to one particular character. Sometimes after I finish my fighters turn I want to click my wizard and browse his hotbar to strategize. Again, if it's possible I never figured out how.
*Why can't I speed up the enemy's turn? Especially during single player sometimes it feels like a huge chore and a time sink to wait for a lot of enemies to slowly take their turns. An option to speed it up would be nice! I understand that there's weirdness where some things are actually real time rather than turn based like spreading of surfaces and that this may not be realistically possible... But it would be really nice...
Last edited by lofll; 27/09/16 03:51 AM.