I would prefer crafting realism myself. At least some sort of logical flow that adds to the simulation at the heart of the Divinity Original Sin experience. When you look at this series strengths it is the simulation behind most mechanics which allows things to be grasped intuitively. Layering in interesting crafting equipment that is intuitive for the player helps when crafting stuff. Otherwise you get player frustration and players going straight to guides instead to work things out.
Illogical things going together harms the simulation aspect so I'm not generally in favour of that.