Absolutely. As long as the player is supposed to visit locations several times and to stay there for a while the background voices and the balance of silence and 'noice' have to be treated with care (and, as you say, be more appropiate in many cases). Would be great if they had more time for D:OS 2 to also add more actions and interactions for NPCs, instead of just reducing the chatter, but the latter must have higher priority in that regard (independent from the degree of variety of spoken text).