I'd go beyond that: beside some basic itemization for common equipment, I'd put in JUST unique items.

I swear we could probably list pages of issues (more or less solvable with a certain amount of workarounds) related to randomized itemization, ranging from balance to economy, while the only downside of handcrafted and hand-placed loot is, you know, the initial effort of creating it.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN