Originally Posted by Ayvah
[quote=nojanath]
Ideally, what I would like is for them to commit some effort into designing a system that allows armour to automatically morph to different body shapes without them having to hand-craft it from scratch every time. I'm certainly not expecting that armour should generally be restricted to specific races, but if they really want to enforce a particular aesthetic, it would be best if they would rely on providing benefits to the armour that work with specific races.


As someone who recently came off of working on a game with just such a system, the results tend to be (specifically with a smaller team like Larian's) a small mix of boring generic armors with issues like stretching and clipping. And in part of the "resource saving" strategy, you also get a lot of reskins. Really, it just ends up making the armors bland. You're not really going to find a non-AAA studio that can make 100s of different armor sets that fit all races. Hell, Bioware couldn't even do that for the first Dragon Age, and they cut tons of corners (remember that sweet sweet dwarf beard attached directly to their chest?). Even 2 didn't really do it well. It wasn't until 3, when their manpower reached several hundred artists, that they could reasonably create that many unique armors. Other games of this nature, like PoE or Sword Coast, have such low graphical fidelity that they don't even need to worry about the armors looking good. But Divinity has a certain style to it and they've chosen to embrace that style. Maybe it'll mean one elf looks pretty similar to another elf, but I'll take that over having the same 4-5 pieces of armor haphazardly stretched across all the game's unique races.