There are still some problems with enemies who are animated when PCs are aiming bows or wands. This may account for some of the incorrect actions which are reported above. Would it be possible/practical to freeze enemy animations during the player's turn.
One place where I would like to see a "confirm" button is when levelling up, as in DOS 1. I like to check the final result of all choices before making my mind up, and this is not possible at present.
The "locking on to characters" mechanism when using area of effect attacks such as grenades is a nuisance as it can be impossible to make a theoretically possible attack which hits enemies only. It would be better to have a keyboard-driven option to aim at a chosen point rather than lock to any character who is close to that point. (It is possible that I may have missed a way of doing exactly that.)
Last edited by mfr; 27/09/16 10:01 AM.