1. At least in the early part of the game, the two point requirement for memory makes for some interesting choices. If you have a fighter, for example, who is low on constitution but you also want to add an extra ability slot soon then one point in each may be the preferred solution. I have certainly done this to balance longer term against immediate needs.

3. The memory system forces players to make choices regarding the allocation of points. Do you want to have a large number of different spells etc., do you want to have a high strength combined with a smaller number of available skills to get a better outcome each time a skill is used, and so on.

At the moment I would prefer to see the current system tweaked rather than make large changes which will then need rebalancing. Also, the effectiveness of the current or any new system would need to be assessed for character levels higher than we will get in the Early Release game.



Someone must have spiked her senna pod drink!