TLDR; Merge the +%Physical armor and +%Magic armor into a +%Resistances Combat Skill.

As it stands, Physical and Magic armor are the substitutes of Bodybuilding and Willpower from OS1, with similar purposes, but very different mechanically. And they are leveled up separately in with Combat Points, which is bad. We should have a Combat skill named Resisitances(Physical+Magic armor) to acomodate the change they made to the game mechanics and here's why:

Originally Bodybuilding and Willpower would add the chance of making saves against CC, which is great because that mean there is ALWAYS a chance you can avoid it, regardless of your vitality. Now with Physical and Magic armor you can only avoid CC while they're up, regardless of your vitality, but you can't simply heal them back up, which is a HUGE downgrade, meaning you can blow someone's armor and then CC them whenever you feel like. This takes away some random elements and makes the game more static and strategic and i'm all for it, but do we need to level them up separately?

Building tanks in this game is hard because once you go through their resistances they're gone unless you have Frost armor or Fortify. Other means of healing don't recover resitances like Necromancy, zombie, Restauration, potions, food, etc recovers vitality. And as the numbers are set up, you should only really invest 1 point in each Physical and Magic armor, as they give 7% bonus increase for the first point point, while other additional points give only a flat 3% increase per level, which is nonsense given you need to invest in other things as well.