Larian Banner: Baldur's Gate Patch 9
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Joined: Sep 2016
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More natural arm/magic arm regen would counteract this. So implementing previously proposed shield changes would fix this.

Also, don't let your whole team be out of magic armor and standing side by side? frost armor and split up.
I feel like perma stunlock sucks, but it's also poor tactics to get into that situation.

Joined: Sep 2016
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I don't know about anybody else but I started a custom character and did not put anything into the physical or magic armor skill trees and my armor both physical and magic were high enough by level 5 that it did not matter the skill trees really add very little to the total amount unless you are investing all of your skill points into one tree. That may change with full release and higher level armors but I don't see it affecting it that much even after release if you do a break down on the percentage gains from the skill its really not that much and one can play at least through act 1 without putting anything into the skill and still being OP.

Joined: Sep 2015
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I personally like the way it's handled at the moment. Having physical and magical armors separated offers more tactical decisions in and out of combat. The main problem I see here is the fact there are not enough skills increasing either physical or magical armor.

If more skills were improving armor, it would be definitely more interesting to build a tank in DOS2.

I would like to point out as well that the balance between offensive and defensive skills is not good at the moment in my opinion. There is a lack of protective spells and in the meantime offensive abilities are so powerful that sometimes you wonder why characters even bother using weapons.

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