You bring up a good point about action economy.
Though usually my crap ends up being -> rage -> sacrifice of flesh -> adrenaline rush -> vault -> sneak -> ability -> Warlord -> do some random attacks.
It was something I discovered as important in my solo rogue play through
I tried it with both dual daggers and one dagger and found that, when I only had the one character in battle, action economy became a very significant concern when I had one turn for every one of my 2-6 enemies.
With a larger party I imagine you could focus in more on burst damage but utility is a powerful thing