I actually really dig the two separate armor types - and not just for the novelty & aesthetics - but I definitely don't like how the related skills currently function: apparently increasing your armor by a % of the armor you already have (meaning points invested have no effect unless you have something equipped that gives you that armor type). I see the sense in it, but it doesn't feel very rewarding or intuitive. I do not agree at all that they should be merged; there's a unique, potentially iconic system here that only needs to be developed a little more.

Honestly I'd prefer: 1) a return of skills more like Willpower & Bodybuilding, at least in name, instead of having them just be named 'Magic Armor' etc. (which isn't really a "skill" that can be honed or trained, just a thing),

2) if armor represented a % (based on a leveled scale vs. current armor) to resist status effects rather than negating them entirely. A high % for sure, but leaving a small chance that will increase for you if you neglect your defensive skills. I'm not in love with the all-or-nothing way armor works on all-important CC/status effects atm, I'd prefer a lot-or-some. This would also present an additional tactical choice of waiting until the armor is down or potentially wasting the AP.

3) if increasing the associated skill increased your armor pool directly, even if it just means the first point in an armor skill gives you a small amount of armor & additional points increase it by a %.