The primary concern I would have with "Skill Specific Slots" is how would this be cleanly represented in the UI without cluttering the screen?
Would they have a border that is linked to each Skill School via color? Will we have "tabs" for each Skill School? Will it have a sectioned off selection with a label title?
Imagine if someone has 1 point spread among a large amount of skill schools, how would that look visually?
I'm not saying its a bad idea per say, but it would have some UI implementation challenges, as well as future scaling concerns if more Skill Schools are added.
The rational I learn more toward my idea is its a simple, easy to read integer change. You would highlight over your Ability you are trying to Memorize into your deck.
You would have a Blue number that highlights the current needed amount, with a parenthetical numeral off to the side that explains its base cost before the deductions occur.
So, if we assume a skill like Fireball is an Advanced skill, and someone has 4 points in Pyrokinetic:
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Fireball
Advanced Pyrokinetic Ability
Memory Cost 1 (base 3)
Description....
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And the Pyrokinetic description could read:
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Pyrokinetic
"Increases all fire damage you deal and reduced the number of Memory points needed to learn Pyrokinetic Skills."
Level 1: +1 base Fire damage and +4% to total Fire Damage.
Level 2: +2 base Fire damage and +8% to total Fire Damage, and -1 Memory cost of Pyrokinetic Abilities.
Level 3: +3 base Fire damage and +12% to total Fire Damage, and -1 Memory cost of Pyrokinetic Abilities.
Level 4: +4 base Fire damage and +14% to total Fire Damage, and -2 Memory cost of Pyrokinetic Abilities.
etc..
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Last edited by Swiftwynd; 28/09/16 02:37 AM.