Swen, as people are giving feedback to various systems, that naturally leads to theorycrafting on how some things might be changed. However, a lot of that theorycrafting is inevitably going to be flawed because of a lack of information.
For instance, there's a lot of feedback on the power of Abilities, and if they should give bonuses for reaching various ranks. It's clear from the changes (1 Ability point/level, only 1 ability point is required to increase a rank) that Abilities work differently.
It might help people perform better theorycrafting - which means more thought-out feedback - if they had more information, such as:
Approximately what character level do you see players reaching by the end of the game?
Will players still get only 0.5 Civil Ability points, 1 Combat Ability point, and 2 Attribute points per level until the end, or as their level increases, will the amount of points they gain change?
It might even be helpful to know what does an average level 20-25 characters stat sheet look like? How much of their Attribute points comes from level-up points, and how many from their gear?
(Obviously taking a character legit from 1 to 25 can't happen, so to simulate you could do something like put a chest with LOTS of gold and a bunch of merchants with random gear of various quality levels and buy the best. It won't be completely accurate, but it'll be okay for a guesstimate.)