I think my opinions on this, as a (full disclosure) gay male feminist of the moderate branch ... is that we should have multiple options in how we want to represent our characters along a continuum of "sexualized" to "practical."


Lets be frank. The current models for the female elf has very little options to not dress up as a sexualized character.

If I want to make a female elf currently, I do NOT have an option of playing a well armored, tribal warrior elf, for example. Why would I want my character's bare ass showing just asking for an arror or blade? Have you SEEN how much fire is in this game? Not to mention the sunburns.

Similarly, if I want my male human to be able to show some skin, I'm also at a loss besides stripping down and forgoing major stat loss.

What we need are some armor models that reflect multiple tastes. Nothing should be the "default" that you are stuck with simply because "thats just how they are," especially if the default is inherently "the sexy turned to 11."


Does this take more work on the model mesh creators?

Sure.

Is it something we should expect out of a modern, progressive game stuido?

Absolutely!


I want to have my battle-armored women. My scantally glad androgenous male assassins. My burly warriors in lion cloths, ladies or men. I want my sexually dimorphic lizards without boobs. I want my bearded dwarf women and men.

The more options people have to generate unique, interesting, and still lore-appropriate characters, all the better.

There is no reason why we cannot have variety of body types and gender representations present in the game so that EVERYONE can play what they deem appropriate.


...

All that said, can we ALL please agree that this not only looks ridiculous, but painful, and that poor character's face is practically screeming "kill me, please. It will be a mercy." LOL

https://drive.google.com/file/d/0B6LnJ4-WjK-CMGs0dlB5WXM3Y2M/view?usp=sharing

Last edited by Swiftwynd; 28/09/16 04:29 AM.