I'm a big D:OS fan, but Im just starting my sequel testing, so it's entirely possible I'm missing something at this point. I realize things are subject to change.
Is there any point currently to using anything other than a dual weapon setup?
Even with a point in 2H weapons skill and nothing in Dual Weap, I do less damage with a 2-hander, and it comes with -move penalty. AP the same, Crit damage virtually the same.
Shields seem sort of worthless, as the damage reduction is almost undetectable, isn't worth the offensive tradeoff, and they dont come with any unique skills. I was hoping for a better motivation to use a shield in the new game as they were lackluster in the last game as well.
Dual wielding currently doesn't seem to have any penalties (like speed , size, or accuracy penalties), and it lets you benefit from magical bonuses in an additional slot over a 2H weapon.
Am I missing something at this point in time? I admit Im somewhat baffled by the new armor system, and it's possible that larger single hits may be more effective against damage reduction in some cases.
Thanks!
Last edited by Gelatinous Rube; 28/09/16 05:47 AM.