I'm a big D:OS fan, but Im just starting my sequel testing, so it's entirely possible I'm missing something at this point. I realize things are subject to change.
Is there any point currently to using anything other than a dual weapon setup?
Even with a point in 2H weapons skill and nothing in Dual Weap, I do less damage with a 2-hander, and it comes with -move penalty. AP the same, Crit damage virtually the same.
Dual wielding has an inherent advantage in stats and theoretically you could drop one of the weapons if you need to in order to perform a 1AP attack. Otherwise, you're looking at +Crit Chance vs +Crit Damage. So, spells like Rage reduces the value of Dual Wielding because critical strike is automatically at 100%.
2H weapons have longer reach too (this REALLY matters) for terrain purposes and it may extend Ability range for ones that are based on weapons (probably not). Also, they have higher base damage.
You can offset the movement penalty by having some points into Scoundrel, it actually will be worth it because you'll still get crit multiplier and you get way more movement speed.
Shields seem sort of worthless, as the damage reduction is almost undetectable, isn't worth the offensive tradeoff, and they dont come with any unique skills. I was hoping for a better motivation to use a shield in the new game as they were lackluster in the last game as well.
I am actually testing that out right now and so far it seems promising; having an extra 50-100 armor and then relying primarily on Abilities seems viable. I'll find out once I finish that play through. Remember, the more armor you have the harder it is to get CCed and there is always Shackling Pain.
Dual wielding currently doesn't seem to have any penalties (like speed , size, or accuracy penalties), and it lets you benefit from magical bonuses in an additional slot over a 2H weapon.
Weapons shouldn't have any extra penalties; you should consider weapons from the view point of different game plans.
Am I missing something at this point in time? I admit Im somewhat baffled by the new armor system, and it's possible that larger single hits may be more effective against damage reduction in some cases.
Thanks!
As other people have noted including what I just listed above you're missing a lot and potentially even more. Oh by the way, staff weapons are two-handed and with the right build you can do decent physical damage with it.